教學大綱與進度
課程基本資料:
學年期
課號
課程名稱
階段
學分
時數
修
教師
班級
人
撤
備註
110-2
301841
基礎電腦輔助設計(二)
1
3.0
3
★
莊澤光
創意一
互動一
互動外生一
49
2
限互動一/互動外生一/創設一&第二專長(A)修,上限30人
教學大綱與進度:
教師姓名
莊澤光
Email
s2300072ray@gmail.com
最後更新時間
2022-02-09 08:55:58
課程大綱
The major goal of this class aims to give students basic 3d modeling and rendering techniques meanwhile help them to have abilities to realize the design from concept to final output. In the class we will provide the tutorial of 3d coat and blender. 3d coat is a powerful tool for advanced digital sculpting which has been applied in many different industries . Through practicing the commands and techniques with multiple exercises and practices, students will have general understanding about how the software works meanwhile get the fundamental abilities to get into design industries. Student will be asked to finish a complete conceptual design project in the end of semester, it should be drawings, renderings, animations and one 3d model included. Students’ learning outcome must be showed in this package and will be the critical criteria of semester grading. * For the students who choose this class please go to the official website to download the trial version for practice, lecturer will not provide the software on the class. 本課程旨在培養學生對3d電腦軟體的基本能力,進而能實現心中的設計構想。課程教授的軟體將以3d coat為主,讓學子熟悉這套簡單易懂的3d雕塑軟體在概念設計上的廣泛應用:透過實際繪製各色造型物件的練習,讓學子理解拆模分析與建模指令,有助於銜接進階3d動畫、數位製造以及基本圖像編程等進階訓練;並輔以Blender,讓學生們能具備基本的整合的操作與後製技術;課程最終期許能養成學生於設計界應有的基本2D、3D呈現與表現的能力。 注:課程軟體請同學自行到官網下載試用版本。
課程進度
Lesson01: Introduction of the class. Lesson02: 1. Introduction of 3d coat Interface. 2. Basic Setting of the 3d coat. 3. Types of Modeling. 4. Basic commands…(Sweep1, Revolve…etc). Lesson03: 1. Basic commands. 2. Case1 Practice. Lesson04: 1. Basic commands. 2. Case1 Practice. Lesson05: 1. Basic commands. 2. Case1 Practice. Lesson06: 3. Basic commands. 4. Case1 Practice. Midterm. Lesson08: 1. advanced commands. 2. Case2 Practice. Lesson09: 1. advanced command. 2. Case2 Practice Lesson10: 1. advanced commands 2. Case2 Practice Lesson11: 1. Project Practice. 2. Project management. 3. Render in 3d coat. Lesson12: 1. Project Practice. 2. Render technique in 3d coat. Lesson13: 6. Intro of Blender. 7. 3d coat file exchange. Lesson14: 8. Material setting in Blender. 9. Filter setting in Blender. 10. Render setting in Blender. 11. Animation setting in Blender. Lesson15: Postproduction tutorial. Lesson16: Postproduction tutorial. Lesson17: Final.Group presentation. Lesson18: Final.Group presentation.
評量方式與標準
Attendance and Interaction in class 30% Midterm 30% Final Project 40%
使用教材、參考書目或其他
【遵守智慧財產權觀念,請使用正版教科書,不得使用非法影印教科書】
使用外文原文書:否
Instructor's memo and handout.
課程諮詢管道
課程對應SDGs指標
備註
電繪
如因疫情更改為混成教學,請參考以下遠距教學連結:
https://meet.google.com/wjn-fuua-ksu
教師聯絡方式:
s2300072ray@gmail.com
如改為遠距同步教學,請安心就學方案同學仍需準時上線,影片僅供作複習之用。