| Instructor |
HUANG CHEN-CHIEH |
| Email |
conji2@yahoo.com.tw  |
| Last Updated | 2026-06-04 17:21:05 |
| Course Objective | |
| Course Schedule | |
| Evaluation and grading policy | |
| Materials
| All right reserved. Do not reproduce without permission.
Foreign-language textbooks:No
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| The access to curricular consultation | conji2@mail.ntut.edu.tw |
| Expanding teaching and resources | ● 參與式創新教學 (Participatory & Innovative Teaching) 強調學生參與與產出,導入翻轉、PBL/專題、設計思考或遊戲化等策略。 Emphasizes student engagement and outcomes by adopting strategies such as Flipped Classroom, PBL (Problem/Project- Based Learning), Design Thinking, or Gamification. ● 數位科技融入 (Digital Technology Integration) 運用生成式AI、VR/AR、IoT、IRS等新興科技輔助教學與評量。 Utilizes emerging technologies such as Generative AI, VR/AR, IoT, and IRS (Interactive Response Systems) to facilitate teaching and assessment. ● 數位教材資源應用 (Application of Digital Resources) 採用影音多媒體或具開放授權之資源(如OCW、開放教科書)作為主要或輔助教材。 Adopts multimedia or open-licensed resources (e.g., OCW, Open Textbooks) as primary or supplementary teaching materials. |
| The course corresponds to the SDGs | SDG4:優質教育(Quality Education) SDG10:減少不平等(Reduced Inequalities) |
| Does the course incorporate AI | ● 使用生成式AI作為教學過程的輔助工具(Use generative AI tools as an aid to the teaching process) ● 鼓勵學生使用生成式AI工具(Encourage students to use generative AI tools) ● 簡單介紹AI的基本概念(Briefly introduce the basic concept of AI) |
| Note
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彈性學習/Flexible Learning 一、內容 (1)第 17 週:棋王大賽,全班參與「世事如棋局局新」單元之實作。 (2)第 18 週:期末考,測驗本學期學習成果。 二、時數 總共 4 小時。 三、評量比例 (1)棋王大賽列入出席成績30%中。 (2)期末考佔學期成績30%。
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