Course Information:
| Year-Semester | Course Number | Course Name | Phase | Credits | Hours | Required/Elective | Instructor | Class | Student NO. | Withdraw | Note |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Fall Semester Year 2026 |
365929 | Engineering Seminar(II) | 2 | 1.0 | 2 | ★ | Te-Wei Chiu Hsieh,Hsin-Hsin |
GMMR | 26 | 0 | 2nd year master student only,Enrollment limit: 35 |
Course Plan:
| Instructor | Hsieh,Hsin-Hsin Office Hours | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
|
hhhsieh@ntut.edu.tw | |||||||||||
| Last Updated | 2026-08-19 10:48:27 | ||||||||||
| Course Objective | |||||||||||
| Course Schedule (Week 1-16) | |||||||||||
| Flexible Learning (Week 17-18) |
|
||||||||||
| Evaluation and grading policy | |||||||||||
| Materials | All right reserved. Do not reproduce without permission. Foreign-language textbooks:No | ||||||||||
| The access to curricular consultation | 每周四第七節課 | ||||||||||
| Expanding teaching and resources | ● 參與式創新教學 (Participatory & Innovative Teaching) 強調學生參與與產出,導入翻轉、PBL/專題、設計思考或遊戲化等策略。 Emphasizes student engagement and outcomes by adopting strategies such as Flipped Classroom, PBL (Problem/Project- Based Learning), Design Thinking, or Gamification. ● 數位教材資源應用 (Application of Digital Resources) 採用影音多媒體或具開放授權之資源(如OCW、開放教科書)作為主要或輔助教材。 Adopts multimedia or open-licensed resources (e.g., OCW, Open Textbooks) as primary or supplementary teaching materials. | ||||||||||
| The course corresponds to the SDGs | SDG4:優質教育(Quality Education) SDG16:和平正義與有力的制度(Peace, Justice and Strong Institutions) SDG17:夥伴關係(Partnerships for the Goals) | ||||||||||
| Does the course incorporate AI | ● 無(None) | ||||||||||
| Note |
每周四第七節課
|