Course Information:
| Year-Semester | Course Number | Course Name | Phase | Credits | Hours | Required/Elective | Instructor | Class | Student NO. | Withdraw | Note |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Fall Semester Year 2026 |
364432 | Introduction to Coating Processes Engineering and Application | 1 | 3.0 | 3 | ★ | Yang Yung Chin | GMMR | 12 | 0 |
Course Plan:
| Instructor | Yang Yung Chin Office Hours | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
|
ycyang@ntut.edu.tw | |||||||||||
| Last Updated | 2026-09-13 22:53:27 | ||||||||||
| Course Objective | |||||||||||
| Course Schedule (Week 1-16) | |||||||||||
| Flexible Learning (Week 17-18) |
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| Evaluation and grading policy | |||||||||||
| Materials | All right reserved. Do not reproduce without permission. Foreign-language textbooks:No | ||||||||||
| The access to curricular consultation | 下課後諮詢 | ||||||||||
| Expanding teaching and resources | ● 混成學習 (Blended Learning) 課程結合實體授課與線上學習(同步視訊/非同步活動)。 Combines face-to-face instruction with online learning (including synchronous video sessions or asynchronous activities). ● 參與式創新教學 (Participatory & Innovative Teaching) 強調學生參與與產出,導入翻轉、PBL/專題、設計思考或遊戲化等策略。 Emphasizes student engagement and outcomes by adopting strategies such as Flipped Classroom, PBL (Problem/Project- Based Learning), Design Thinking, or Gamification. | ||||||||||
| The course corresponds to the SDGs | SDG1:消除貧窮(No Poverty) SDG4:優質教育(Quality Education) SDG5:性別平等(Gender Equality) SDG17:夥伴關係(Partnerships for the Goals) | ||||||||||
| Does the course incorporate AI | ● 無(None) | ||||||||||
| Note |
無
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