Course Information:
| Year-Semester | Course Number | Course Name | Phase | Credits | Hours | Required/Elective | Instructor | Class | Student NO. | Withdraw | Note |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Spring Semester Year 2026 |
354292 | Special Topics on Mineral Resources Engineering (I) | 1 | 1.0 | 3 | ▲ | YUNG-CHIN DING Yu Bing-Sheng Lee, Wei-Hao Chia-Chi Chiu KO MING-SHENG YU-HSU CHANG Wing Kiu Yeung Tzu-Hsuan Tsai Lo Wei Guo-Jiun Shu |
4MMRE3B | 38 | 0 |
Course Plan:
| Instructor | Lo Wei Office Hours |
|---|---|
|
lowei93@ntut.edu.tw | |
| Last Updated | 2026-03-17 10:39:51 |
| Course Objective | |
| Course Schedule | |
| Evaluation and grading policy | |
| Materials | All right reserved. Do not reproduce without permission. Foreign-language textbooks:No |
| The access to curricular consultation | lowei93@ntut.edu.tw |
| Expanding teaching and resources | ● 混成學習 (Blended Learning) 課程結合實體授課與線上學習(同步視訊/非同步活動)。 Combines face-to-face instruction with online learning (including synchronous video sessions or asynchronous activities). ● 參與式創新教學 (Participatory & Innovative Teaching) 強調學生參與與產出,導入翻轉、PBL/專題、設計思考或遊戲化等策略。 Emphasizes student engagement and outcomes by adopting strategies such as Flipped Classroom, PBL (Problem/Project- Based Learning), Design Thinking, or Gamification. ● 數位教材資源應用 (Application of Digital Resources) 採用影音多媒體或具開放授權之資源(如OCW、開放教科書)作為主要或輔助教材。 Adopts multimedia or open-licensed resources (e.g., OCW, Open Textbooks) as primary or supplementary teaching materials. ● 數位科技融入 (Digital Technology Integration) 運用生成式AI、VR/AR、IoT、IRS等新興科技輔助教學與評量。 Utilizes emerging technologies such as Generative AI, VR/AR, IoT, and IRS (Interactive Response Systems) to facilitate teaching and assessment. |
| The course corresponds to the SDGs | SDG4:優質教育(Quality Education) |
| Does the course incorporate AI | ● 使用生成式AI作為教學過程的輔助工具(Use generative AI tools as an aid to the teaching process) ● 鼓勵學生使用生成式AI工具(Encourage students to use generative AI tools) ● 使用生成式AI進行課堂即時互動(Use generative AI for real-time classroom interaction) |
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